Hello! I'm Luke,
I fell in love with game design at a young age. The moment I played my first video game, Spyro the Dragon, captured my imagination and inspired me to draw my own Spyro levels.
Later on, I found the world of tabletop roleplaying games. I spent an entire winter break handwriting my own 60 page ttrpg. I spent countless hours worldbuilding: questlines, NPCS, drawing maps, and designing encounters. Throughout my high school years, I grew as a designer by getting feedback from my players about what worked and what didn't.
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I kept designing tabletop games and started designing video games in 2017. By 2024, I had specialized in level design, got the opportunity to go to GDC for the first time, and officially became a professional Level Designer!
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My favorite games include: Dark Souls, Hollow Knight, Spyro, Hyper Light Drifter, Zelda, StarCraft, God of War, Halo, Persona, and The Last of Us.
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Feel free to connect with me! Social links can be found in the website footer.

My Design Philosophy
Fantasy
Designers provide players with worlds to explore and characters to embody. In doing so, they make a promise that the expectations of that experience will be fulfilled. For my projects, I establish what the fantasy is and use it as a guide to ensure my design supports it.
Engagement
Games are an interactive medium. My goal as a designer is to utilize interactivity to share experiences that are unique to games. This is why I focus on finding fun and engaging gameplay within the distilled core experience before expanding a project's scope.
Depth
Complexity is a barrier that prevents new players from reaching the depth that provides a fulfilling experience. I design games through the lens of maximizing depth and minimizing complexity to create a game that is easy to learn but difficult to master.