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Hello! I'm Luke,

I fell in love with game design at a young age. The moment I played my first video game, Spyro the Dragon, captured my imagination and inspired me to draw my own Spyro levels.

 

Later on, I found the world of tabletop roleplaying games. I spent an entire winter break handwriting my own 60 page ttrpg. I spent countless hours worldbuilding: questlines, NPCS, drawing maps, and designing encounters. Throughout my high school years, I grew as a designer by getting feedback from my players about what worked and what didn't.

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I kept designing tabletop games and started designing video games in 2017. By 2024, I had specialized in level design, got the opportunity to go to GDC for the first time, and officially became a professional Level Designer!

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My favorite games include: Dark Souls, Hollow Knight, Spyro, Hyper Light Drifter, Zelda, StarCraft, God of War, Halo, Persona, and The Last of Us.

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Feel free to connect with me! Social links can be found in the website footer.

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My Design Philosophy

Fantasy

Designers provide players with worlds to explore and characters to embody. In doing so, they make a promise that the expectations of that experience will be fulfilled. For my projects, I establish what the fantasy is and use it as a guide to ensure my design supports it.

Engagement

Games are an interactive medium. My goal as a designer is to utilize interactivity to share experiences that are unique to games. This is why I focus on finding fun and engaging gameplay within the distilled core experience before expanding a project's scope.

Depth

Complexity is a barrier that prevents new players from reaching the depth that provides a fulfilling experience. I design games through the lens of maximizing depth and minimizing complexity to create a game that is easy to learn but difficult to master.

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